Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Stingray Support clarification

Discussion in '2017.2 Beta' started by hangemhigh, Jul 19, 2017.

  1. hangemhigh

    hangemhigh

    Joined:
    Aug 2, 2014
    Posts:
    56
    With the 2017.2 beta release, it mentioned:

    • Asset Import: Added support for Stingray material import from FBX.
    Does this mean that If I export a project with a Stingray shader from Maya, the material will import and work in Unity?

    Since ShaderFX is also related to Stingray, will ShaderFX shaders work on Unity from direct Maya import now?

    I just need to information about this to know what exactly this means.
     
  2. thomaschollet

    thomaschollet

    Unity Technologies

    Joined:
    Nov 2, 2016
    Posts:
    17
    Yes, your StingrayPBS material should be imported correctly in Unity as a Standard ( Roughness Setup ) material with matching values and maps. However the graph itself cannot be imported so modifications to the original StingrayPBS graph in ShaderFX won't work.