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Stingray Support clarification

Discussion in '2017.2 Beta' started by hangemhigh, Jul 19, 2017.

  1. hangemhigh

    hangemhigh

    Joined:
    Aug 2, 2014
    Posts:
    56
    With the 2017.2 beta release, it mentioned:

    • Asset Import: Added support for Stingray material import from FBX.
    Does this mean that If I export a project with a Stingray shader from Maya, the material will import and work in Unity?

    Since ShaderFX is also related to Stingray, will ShaderFX shaders work on Unity from direct Maya import now?

    I just need to information about this to know what exactly this means.
     
  2. thomaschollet

    thomaschollet

    Unity Technologies

    Joined:
    Nov 2, 2016
    Posts:
    17
    Yes, your StingrayPBS material should be imported correctly in Unity as a Standard ( Roughness Setup ) material with matching values and maps. However the graph itself cannot be imported so modifications to the original StingrayPBS graph in ShaderFX won't work.
     
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