Hiya, Still not sure on the correct way to use asset bundles or if they should be used to stream prefabs in and when done with it, clear them out of ram. There appears to be a lot of approaches but I'm interested in the Unity-recommended way, which doesn't seem very clearly documented. I'd like to be able to load in a prefab on demand, which can consist of absolutely anything from unique textures to models, to animations or just be a plain old mesh, and do that without affecting framerate perceptibly, use said prefab then remove it from memory in a way that also does not cause hiccups. Load prefab asynchronously, use it, and remove it when done, all without hiccups. What's the "right" way now asset bundles are being improved?