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Discussion in '2020.2 Beta' started by pitibonom, Oct 28, 2020.
When will this important graphic feature be implemented in unity ?
It's in since 2018.3, afaik
API is but standard interface ( just like the one for fextures or sounds or any other asset ) set up in unity with an inspector/interface for handling texture arrays isn't.
If i want to use texture arrays i have to write the whole unity interface script by myself.
There's a Texture2DArrayInspector, and it looks like it was introduced in 2018.3.
owww okay :/ then i guess it's like billboards: you can use it but cannot create one ?
The ability to create a Texture2DArray through the Inspector has been added to Unity 2020.2 and is not available in older versions, see https://blogs.unity3d.com/2020/09/1...s-now-available-and-we-welcome-your-feedback/
However, older Unity versions already included a Texture2DArray Inspector.
PS: Maybe this is useful https://github.com/pschraut/UnityTexture2DArrayImportPipeline
This is a good news !
i didn't try 2020 yet but i will very soon !
Thanks a lot @Peter77
Happy unitying !
I'd like to create a Texture2DArray from separate PNG files. The 2020 import UI appears to support only a single file, sliced into tiles. Will there ever be a way to import a set of files?