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Feedback still no texture array inspector ?

Discussion in '2020.2 Beta' started by pitibonom, Oct 28, 2020.

  1. pitibonom

    pitibonom

    Joined:
    Aug 17, 2010
    Posts:
    222
    When will this important graphic feature be implemented in unity ?
     
  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    3,074
    It's in since 2018.3, afaik
     
  3. pitibonom

    pitibonom

    Joined:
    Aug 17, 2010
    Posts:
    222
    API is but standard interface ( just like the one for fextures or sounds or any other asset ) set up in unity with an inspector/interface for handling texture arrays isn't.

    If i want to use texture arrays i have to write the whole unity interface script by myself.
     
  4. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    3,074
    There's a Texture2DArrayInspector, and it looks like it was introduced in 2018.3.
     
  5. pitibonom

    pitibonom

    Joined:
    Aug 17, 2010
    Posts:
    222
    owww okay :/ then i guess it's like billboards: you can use it but cannot create one ?

    Thanks^^
     
  6. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,650
  7. pitibonom

    pitibonom

    Joined:
    Aug 17, 2010
    Posts:
    222
    owwwww 8-D

    This is a good news !
    i didn't try 2020 yet :( but i will very soon !

    Thanks a lot @Peter77

    Happy unitying !
     
    LeonhardP and Peter77 like this.
  8. DaveA

    DaveA

    Joined:
    Apr 15, 2009
    Posts:
    310
    I'd like to create a Texture2DArray from separate PNG files. The 2020 import UI appears to support only a single file, sliced into tiles. Will there ever be a way to import a set of files?