StickyNotes is a tool to leave scene-level comments and notes directly into Unity Editor, in a visual manner. It makes trivial to communicate intents, design choices and ideas to other team members without having to leave the scene. It allows designers to leave directives to coders, coders to request for level pieces to designers, etc. You can easily group notes with tags, specify the author, write a note long description and link a target to the note itself. With note-level commands you can easily navigate around your notes and targets in order to get a clear idea of what that note communicates! Also, notes are stored directly in the scene. This allows you to synchronize them with your favourite versioning software, without changing your workflow/pipeline. Usage example: you have a door and you want it to open with a specific key, in a room far away from this door. Well, you can attach the note on the door, explain this in the note, link the key as target. Some screenshots: Here is the Asset Store URL: https://assetstore.unity.com/packag...cky-notes-in-editor-comments-and-notes-135636 Feel free to give me ideas and feedback, based on what you may need for your own scenario!