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Feedback Sticky cog menu is awkward (does not dismiss on background click)

Discussion in 'Shader Graph' started by Prodigga, Sep 17, 2020.

  1. Prodigga

    Prodigga

    Joined:
    Apr 13, 2011
    Posts:
    1,123
    I understand this is rather subjective but to me the design of the node cog menu looks like a context/popup menu. These are traditionally dismissed with a background click. Shadergraph does not do this, and every single time without fail it feels like something broke when I click off the menu expecting it to disappear.

    It is so ingrained in me to have a menu like that disappear on click. When it ends up sticking around like that it feels really awkward and broken to me. I am wondering if I am alone in this.
     
    Oxeren and florianBrn like this.