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Stereoscopic rendering support

Discussion in 'AR/VR (XR) Discussion' started by TamBui, Jan 19, 2018.

  1. TamBui

    TamBui

    Joined:
    Jun 29, 2017
    Posts:
    9
    I've read the manual on How to do Stereoscopic Rendering but for the life of me I cannot figure out how to turn on stereoscopic rendering in Unity. The DirectX sample that is referenced does not use or require any aspect of Unity as far as I could see. I got it to compile and run, but it is a standalone C++ Windows app, not a Unity-based PC app. Also, in my Player Settings, I do not see any checkbox for "Stereoscopic Rendering" anywhere, but this is mentioned in passing whenever I google it...where is it?

    Unity: 2017.1.0f3 (Personal) and 2017.3.0b6 (Personal)
    NVIDIA GeForce GTX 6GB 1060
    Windows 10 Fall Creators Update

    All I want is to get a simple Unity app running in stereoscopic mode on a 3D DLP-link projector, using my active shutter 3D glasses. My scene just has a spinning cube and a camera facing it. I do not see any "stereoscopic" options on the default camera in the Inspector. Any help would be greatly appreciated!
     
  2. Gruguir

    Gruguir

    Joined:
    Nov 30, 2010
    Posts:
    340
    That doc is pretty outdated. Go to 'Player Settings'/'XR Settings' to check 'Virtual Reality supported'. This is where you deal with the various XR SDKs (including 3d screens). Then add the 'Stereo Display' sdk (at the top of the list).
    https://docs.unity3d.com/Manual/XR.html
     
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  3. TamBui

    TamBui

    Joined:
    Jun 29, 2017
    Posts:
    9
    @Gruguir Thank you so much! I don't think I would have every figured this one out without your help. Not a single Unity doc states what you described. Here it is for others who may have this question:

    upload_2018-1-29_13-32-5.png

    Thank you, Gruguir!
     
  4. glenneroo

    glenneroo

    Joined:
    Oct 27, 2016
    Posts:
    231
    @TamBui Thanks for the screenshots! Unity should really update their documentation and put these screenshots in there!
     
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  5. abishekjreuben

    abishekjreuben

    Joined:
    Jul 24, 2017
    Posts:
    2
    This post saved me. Thanks!
     
  6. teja9118

    teja9118

    Joined:
    Jul 19, 2018
    Posts:
    1
    Hi,
    I am trying to convert my unity project into the 3D project to display on corner cave, can anyone help me on step by step process.
    I tried above setting but I didn't see anything happening.


    I am using unity 2018.3.14
    windows 10
     
  7. kaimenn

    kaimenn

    Joined:
    Apr 19, 2018
    Posts:
    3
    Hi,

    I think since Unity version 2019 or at least 2019.3.3f1, they have added a message that the Virtual Reality Support settings will be deprecated:

    Deprecated.jpg

    Would there still be a way to do non head-mounted stereo display rendering after they have completely faded out the option? Any help would be appreciated!