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Stereoscopic Capture value not working

Discussion in 'AR/VR (XR) Discussion' started by leesolarflare, Oct 24, 2019.

  1. leesolarflare

    leesolarflare

    Joined:
    Oct 24, 2019
    Posts:
    8
    Hey Guys,

    So I've been testing the Unity Recorder function with Timeline.

    Have it all working except, the stereoscopic value doesn't seem to do anything, regardless of what value I
    input.
    Can go from 0.064 all the way up to 640.0 and left and right equirectangulars are still the same.

    Have also tried the camera script to generate the left and right cubemaps, and the new built in option in the unity recorder. (See attached).
    Both output the same.

    Anyone else had this issue?

    Also have an issue with some weird artifacts, that seem to generate some noise which is fixed on the frame, in the shape of a triangle.

    But one problem at a time, ;)

    Cheers,
    Lee
     

    Attached Files:

  2. cguertin

    cguertin

    Unity Technologies

    Joined:
    Aug 20, 2019
    Posts:
    35
    Hey @leesolarflare!

    I ran some tests on my end but unfortunately wasn't able to reproduce your issue. Could you tell me which version of Unity and the Recorder package you are currently using? If you have a basic test project you could send that would also be awesome.

    For comparison, I attached a picture of a test with different values for the stereo separation (0.065 and 1.5).

    Thanks!
     

    Attached Files:

  3. leesolarflare

    leesolarflare

    Joined:
    Oct 24, 2019
    Posts:
    8
    Hi cguertin.

    Using Unity 2019.2.6f1. HDRP.
    Recorder version 2.0.3-preview.1

    I was just using the default HDRP scene as a test basis.

    Have exported out the scene as a package to test.

    https://we.tl/t-VNCKysFoBt

    Cheers for your help,

    Lee
     
  4. cguertin

    cguertin

    Unity Technologies

    Joined:
    Aug 20, 2019
    Posts:
    35
    Thanks for the extra information, I can indeed reproduce the issue with your test scene. The problem appears to be isolated with HDRP (the test scene I used was set-up with the legacy renderer).

    I'll file in a bug report with our developers to look into the problem. Thank you for reporting this!
     
  5. leesolarflare

    leesolarflare

    Joined:
    Oct 24, 2019
    Posts:
    8
    Ok thanks,
    i'll look out for an update, as ideally want to use the 2 together.

    The other issue I am getting with the equirectangular output, is a weird triangular artifact that seems to be locked in place on the image, and causes a lot of grain.

    I've put together a gif that shows the camera pushing in towards the scene, but the artifact staying in the same place.
     

    Attached Files:

  6. NathanRH

    NathanRH

    Joined:
    Oct 24, 2012
    Posts:
    172
    @cguertin any update on this? The latest version of HDRP still doesn't support Stereo Capture feature....
    Is this something we can expect in the future?
     
  7. cguertin

    cguertin

    Unity Technologies

    Joined:
    Aug 20, 2019
    Posts:
    35
    Hey @NathanRH! Unfortunately I still don't have an ETA but it's absolutely something we want to fix in future versions of the Recorder.
     
  8. NathanRH

    NathanRH

    Joined:
    Oct 24, 2012
    Posts:
    172
    Thanks, that's great news!! Yes I hope it will be fixed in the API level as well as the Recorder. Thanks, looking forward to it!
     
  9. eshaftel

    eshaftel

    Joined:
    Oct 27, 2016
    Posts:
    2
    @cguertin any update on this issue? Running into the same issue using URP and AVPro Movie Capture. Unity 2019.3.15f1
     
    Last edited: Jun 2, 2020
  10. eshaftel

    eshaftel

    Joined:
    Oct 27, 2016
    Posts:
    2
    Just tested this again in 2019.4.0f1 and I cannot get stereoscopic 360 capture using Unity Recorder in a URP project. Both top and bottom are identical regardless of inter-eye distance setting. Do you have an update on what version will fix the support for this, or the timeline? Thanks.
     
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