I am trying to run Vuforia on my ODG R7 (running Android Marshmallow) glasses with Unity 2017.2 (which supports R7 Marshmallow according to this post: https://developer.vuforia.com/forum/news-and-announcements/new-release-vuforia-65-patch-1). Now that Vuforia is embedded within Unity, I followed the "Getting Started with Unity" article (https://library.vuforia.com/articles/Training/getting-started-with-vuforia-in-unity-2017-2-beta.html) to run a simple app with an image target, and I also tried using the sample scene provided in the Stereo Rendering for Digital Eyewear Asset Store package (https://www.assetstore.unity3d.com/en/#!/content/101471). In both cases, I managed to have the app deployed and the tracking working (Digital content movement follows the movements of the real physical marker). However, in both cases the stereo rendering is wrong. The right eye content is offsetted to the right and the left eye content to the left. Has anyone come across this issue as well? Any idea on how to fix it? Thanks!