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Stereo Rendering for Digital Eyewear ODG R7 not working

Discussion in 'Vuforia' started by Bierrobot, Oct 13, 2017.

  1. Bierrobot

    Bierrobot

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    Oct 13, 2017
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    I am trying to run Vuforia on my ODG R7 (running Android Marshmallow) glasses with Unity 2017.2 (which supports R7 Marshmallow according to this post: https://developer.vuforia.com/forum/news-and-announcements/new-release-vuforia-65-patch-1).

    Now that Vuforia is embedded within Unity, I followed the "Getting Started with Unity" article (https://library.vuforia.com/articles/Training/getting-started-with-vuforia-in-unity-2017-2-beta.html) to run a simple app with an image target, and I also tried using the sample scene provided in the Stereo Rendering for Digital Eyewear Asset Store package (https://www.assetstore.unity3d.com/en/#!/content/101471).

    In both cases, I managed to have the app deployed and the tracking working (Digital content movement follows the movements of the real physical marker). However, in both cases the stereo rendering is wrong. The right eye content is offsetted to the right and the left eye content to the left.

    Has anyone come across this issue as well? Any idea on how to fix it?

    Thanks!
     
  2. Augmenteer

    Augmenteer

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  3. Bierrobot

    Bierrobot

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    Oct 13, 2017
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    Thanks for the response!

    Yes:
    - Vuforia AR support is activated
    - VR Support is activated and Vuforia is at the top of the VR SDK (this might benefit from being mentioned in the Getting Started guide: https://library.vuforia.com/articles/Training/getting-started-with-vuforia-in-unity-2017-2-beta.html )
    - Digital Eyewear config is set for 'Optical See through' (is this what you meant by 'smart glasses' ?) and Vuforia in the See Through config
    - Device has been calibrated with the Android Calibration App

    I still get the same issue of stereo rendering.

    Another question: has the patch mentioned here (https://developer.vuforia.com/forum/news-and-announcements/new-release-vuforia-65-patch-1) been updated into the Vuforia version built in Unity?
     
  4. Augmenteer

    Augmenteer

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    Try disabling multi threaded rendering. I think Alex has responded on this in the Vuforia developer forums as well.

    And we'll update those docs - thanks for the tip.
     
  5. Bierrobot

    Bierrobot

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    Sure! Thanks for your help guys, it's working now!
     
    Lesliehdez likes this.
  6. Lesliehdez

    Lesliehdez

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    May 23, 2017
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    Hi, i cant see my project in odg but i can see in the editor.
    i try your options, and nothing.