Search Unity

stereo development

Discussion in 'Made With Unity' started by wimwouters, Mar 10, 2009.

  1. wimwouters

    wimwouters

    Joined:
    Jan 7, 2009
    Posts:
    20
  2. half_voxel

    half_voxel

    Joined:
    Oct 20, 2007
    Posts:
    978
    Nice, how did you do that?
    Haven't tested it with glasses yet though but it looks great.
    PS. Was your post supposed to have no text?
     
  3. nickavv

    nickavv

    Joined:
    Aug 2, 2006
    Posts:
    1,801
    I wish I had some 3D glasses right now.
     
  4. wimwouters

    wimwouters

    Joined:
    Jan 7, 2009
    Posts:
    20
    you should really get some glasses... we'll post a demo of actual game for testing tomorrow...

    :))

    How? Eu... just some shaders, some extra camera's, rendertextures and planes! Nothing really special...
     
  5. wimwouters

    wimwouters

    Joined:
    Jan 7, 2009
    Posts:
    20
    Okey... this version is still under heavy development, but really wanted to show-off the stereoscopic red/cyan anaglyph 3D VR effect we created today.

    Get your glasses out and enjoy!

    http://www.underdog.be/games/cruiserVR
    PS. Only try track 1, the other tracks will crash the plugin. It really is to soon to share this...


     
  6. psychicparrot

    psychicparrot

    Joined:
    Dec 10, 2007
    Posts:
    884
    Wim! Great to see you here! Underdog games ... some of the best Shockwave 3d I ever saw :) - Not sure if you will remember me from the old Shockwave / Director community or not, but hello from me anyways!!! :D

    3d is COOL! I love it!

    Are you going to include settings to change the distance between the 'lens'? I found that really useful in Trackmania (which has an awesome 3d mode) since I could set it to a level I felt most comfortable with...

    Keep up the great work - I love 3d!
     
  7. yellowlabrador

    yellowlabrador

    Joined:
    Oct 20, 2005
    Posts:
    562
    Nice, very nice, I'm using 3DRT's mega city too :D

    Ray
     
  8. wimwouters

    wimwouters

    Joined:
    Jan 7, 2009
    Posts:
    20
    Hey psychicparrot!! Yep I still remember you! :) Thanks for the comments! Adding focus distance should not be too difficult... Could be a good feature indeed, but enhancing gameplay will take priority for the moment...
    :?

    Ray, cool! Anything to show?
     
  9. yellowlabrador

    yellowlabrador

    Joined:
    Oct 20, 2005
    Posts:
    562
    Not yet, but almost there
     
  10. soad667

    soad667

    Joined:
    Aug 31, 2008
    Posts:
    87
    Hehe, amazing. You made me dug out my 3D glasses that came with an ancient magazine about dinosaurs, which i was reading when i was a kid. :oops: :p

    Looks cool so far... :wink:
     
  11. wimwouters

    wimwouters

    Joined:
    Jan 7, 2009
    Posts:
    20