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Stereo 360 capture and camera rotation

Discussion in '2018.2 Beta' started by xlcus, Mar 2, 2018.

  1. xlcus

    xlcus

    Joined:
    Mar 10, 2015
    Posts:
    1
    I have a camera following a spline through my world which always points in the direction of travel and I'm trying to make a Stereo 360 capture of this, but the resulting image is always aligned with one of the axis. It looks like the cube-map capture doesn't respect the camera rotation.

    Is there another way I could do this (without mucking up the stereo eye separation)? If not, could this be added as a feature please? It helps to keep VR users pointing in the right direction!
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    This is fixed in 2018.2.0b10. We're looking to get it backported to 2018.1 as well.