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Steps to Launch on Android

Discussion in 'Unity Ads & User Acquisition' started by OgityBogityBoo, Jul 15, 2019.

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  1. OgityBogityBoo

    OgityBogityBoo

    Joined:
    Dec 9, 2015
    Posts:
    15
    Hello,

    Our game is currently on the Google Play Console's internal test track. We are about to publish and release the game to the public. For Unity Ads are the steps we need to take the following:
    Disable Test Mode in Ads Project Settings.
    Find and input the Google Store ID (not 100% where we get this)
    Then publish to Google Play.

    Are there any other steps that need to be taken in order to have correctly functioning ads on day 1? Or do these steps need to be in a different order, i.e. publish to public Google Play store before disabling test mode?

    Thank you.
     
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
    The Google Play Store ID will just be the link to your game on the Google Play Store. This may not register in our system until your game has been published for a few days, so you can do that after your game is live.

    I would also recommend reviewing the ad filters in your dashboard and confirm that you are only allowing content that it appropriate for your game's target audience.
     
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