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Steamworks transport, big ping

Discussion in 'Netcode for GameObjects' started by Bartosz-Bieszka, Oct 18, 2022.

  1. Bartosz-Bieszka

    Bartosz-Bieszka

    Joined:
    Sep 12, 2015
    Posts:
    20
    Hello,
    I'm using Netcode + Steamworks transport for p2p connection and I have big ping on client side, around 500 with spikes to ~1000
    Local connection (2 steam cliens) ping is around 50
    Currently I synchronizing only values like position, rotation, velocity and few floats

    Someone have got similar problem and fixed it?
     
  2. Bartosz-Bieszka

    Bartosz-Bieszka

    Joined:
    Sep 12, 2015
    Posts:
    20
    Second question is what is that? I receiving error in build only (windows x64)

    Failed to load type initialization for assembly Unity.Multiplayer.Tools.MetricTypes ()
    Failed to load type initialization for assembly Unity.Multiplayer.Tools.NetStatsReporting ()
     
    MarcSpraragen likes this.