Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We've updated our Terms of Service. Please read our blog post from Unity CTO and Co-Founder Joachim Ante here
    Dismiss Notice
  4. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Steamworks p2p

Discussion in 'Connected Games' started by Darkap, Jun 13, 2018.

  1. Darkap

    Darkap

    Joined:
    Jan 4, 2014
    Posts:
    29
    Hi guys,

    Does anyone know of any example projects that use steams p2p for a turn base game?
    I've been sending messages through SendP2PPacket with k.EP2PSendReliable and then using the data sent to see what function needs to be called, but sometimes that won't data won't sent through to the other player. Are there any callbacks for data not being sent/received??
    Previously I have been using photon for my networking, so I'm just trying to find to mimic a RPC through steams p2p.