Search Unity

Steamworks for Unity

Discussion in 'Assets and Asset Store' started by reallyjoel1, Nov 2, 2011.

  1. madpoet0204

    madpoet0204

    Joined:
    Sep 10, 2012
    Posts:
    98
    I'm using the Steamworks.NET -Test-master in Unity 4.3.4 on OS X10.8.5 and I always get the
    SteamAPI_Init() failed in the console. I've tried using my app id from the
    store page and the default one 480 from the steam_appid.txt file but it
    never connects. What have I missed? I've put the steam sdk in the root folder
    of the project folder. Should it be somewhere else?

    Any tips very much appreciated.
     
  2. madpoet0204

    madpoet0204

    Joined:
    Sep 10, 2012
    Posts:
    98
    How do i show leaderboard entries? I'm able to post the score and it comes up in the steam admin page but i want to show scores in game. Or, is it common for steam games to show this only in the steam client?

    Thx for any tips or suggestions.
     
  3. vpin

    vpin

    Joined:
    Mar 15, 2012
    Posts:
    19
    I use "Ludosity's Steamworks Wrapper".
    Unity 4.6.2
    Try to run under Linux.
    But when the game starts - get DllNotFoundException.
    The file structure:
    marble_Data
    libsteam_api.so
    libSteamworksNative.so
    steam_appid.txt
    marble.x86

    The file "libsteam_api.so" took from steamworks_sdk_126a.zip and from steamworks_sdk_132.zip
    but with the same result.

    Please tell me what could be the problem?
     
  4. Teku-Studios

    Teku-Studios

    Joined:
    Sep 29, 2012
    Posts:
    257
    I spoke to the dev team, turns out they discontinued the asset and it is no longer functional :(
     
  5. skidewinder

    skidewinder

    Joined:
    Jun 15, 2013
    Posts:
    1
  6. notunusual

    notunusual

    Joined:
    Jun 13, 2016
    Posts:
    12
    Something else to check for, when moving to your own app id.

    If your application on the partner site back-end is set to App release state: Unavailable the steam api will fail to initialize with no indication why this is failing. To verify this is the problem, if you switch your app id to the 480 "Space War" example, and if it then starts to initialize, you'll need to get the app state sorted out with Valve.

     
  7. unisip

    unisip

    Joined:
    Sep 15, 2010
    Posts:
    340
    Hi,

    I'm planning to integrate ghosts to race against in the leaderboard of my racing game using Steamworks.NET. From the documentation it seems that I need to use stema workshop, through the UGC interface (all the code for sharing files via SteamCloud is marked deprecated).

    Can anyone point me to some sample code for attaching UGC to leaderboard entries (and most importantly, properly uploading ghost files to workshop) ?