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Steamworks for Unity on Mac

Discussion in 'Assets and Asset Store' started by sloankelly, Nov 4, 2014.

  1. sloankelly

    sloankelly

    Joined:
    Jul 6, 2012
    Posts:
    9
    Bumping this to see if anyone has any ideas. See the post here for the previous post on this subject.

    I'm trying to get Lumosity's Steamworks to work on Mac. I followed the instructions for the Mac .bundle file and ran into the same problem that Majicpanda encountered:

    ...trying to build to OSX or using it on my MacBook with OSX isn't working either. Followed the PDF exactly for file structure and copied over the right libsteam_api.dylib to the project and still getting DllNotFoundException: SteamworksNative.​

    Has anyone got Steamworks working on a Mac? If so, can you please post your solution. Thanks!

    tldr; Followed instructions w/Steamworks notes, ran game in editor (4.5.1) and got the error "DllNotFoundException: SteamworksNative" stack trace below.

    DllNotFoundException: SteamworksNative
    ManagedSteam.Steam.RestartAppIfNecessary (UInt32 ownAppID)
    Steamworks.Awake () (at Assets/Plugins/Example Code/Steamworks.cs:70)
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,657
  3. sloankelly

    sloankelly

    Joined:
    Jul 6, 2012
    Posts:
    9
    Thanks for the link. I'll look into it, but I'd rather not change from one lib to another without figuring what's wrong first.
     
  4. thegreatzebadiah

    thegreatzebadiah

    Joined:
    Nov 22, 2012
    Posts:
    836
    Bump! I'm having this same issue. I seem to have everything set up right but still "missing dll"