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SteamVR & VIVE Tracker with Player prefab

Discussion in 'AR/VR (XR) Discussion' started by JoRangers, Jul 25, 2018.

  1. JoRangers

    JoRangers

    Joined:
    Nov 7, 2017
    Posts:
    21
    Hi,

    I work in Unity with SteamVR and I bought the VIVE trackers.

    I watched some tutorials but they do their setup with the basic CameraRig.

    I want to use the trackers with the Player prefab from the InteractionSystem of SteamVR.
    I was suprised to see nothing on this prefab to add easily more controllers.

    The only solution I have found is to add the SteamVR_ControllerManager component on the Player prefab. Then add the hands and the others controllers, same as the CameraRig.

    But in some rare cases, the trackers don't activate when I need hit in Unity. I have to stop and replay to get everythings works.


    Have you others solutions to link the trackers and the Player prefab from steamVR ?

    Thank you for your help.
     
  2. eastes

    eastes

    Joined:
    Sep 1, 2012
    Posts:
    48
    I'm noticing that the trackers won't work unless both vive controllers are also on.
     
  3. petergraham003

    petergraham003

    Joined:
    May 5, 2018
    Posts:
    5
    @eastes , Did you find a solution on how to use tracker with both Vive controllers turned OFF ?
     
  4. jgwinner

    jgwinner

    Joined:
    Dec 21, 2016
    Posts:
    15
    Interested in this also ... did you get any further?