So we have a ton of projects made in Steam VR for the HTC Vive. One thing we are noticing is they run very choppy on the Samsung Odyssey (via Steam VR). We have picked Steam VR since our hardware consists of HTC Vive and now the new Samsung Odyssey. Does anyone know why this would be and any possible fixes? Is there a way to run the Odyssey at the same resolution as the HTC Vive? We have tried to recompile older projects with the current version of Unity but get the same performance issues. One other thing to note we are seeing this more on our gaming laptops compared to desktop machines (both have similar specs such as i7, 1070 gpu's) Update1: It seems like its the possibly the cliff house thats causing these projects not to run properly. is there anyway to disable it from running when using Steam VR exe's?