Hi, At the moment I'm working on a small VR application with teleportation in Unity. I use the SteamVR plugin. My teleportation area is a simple plane. What I want now is that it is possible for the user to teleport to a place where there is already an obejct, for example to pick up a coin. The default teleportation prevents this as soon as the teleportation arc reaches an object. Does anyone have an idea how to get around this, or how to solve the problem in general?