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SteamVR taking priority over mouse position (Unity Development Help)

Discussion in 'AR/VR (XR) Discussion' started by ferreirakaike, Oct 15, 2018.

  1. ferreirakaike

    ferreirakaike

    Joined:
    Oct 15, 2018
    Posts:
    1
    I'm working on an application that allows one user to experience the scene in the HTC Vive headset, and another person outside the headset altering the scene with mouse input. I have 2 Cameras set up, one is the SteamVR CameraRig, and the other shows player 2's User Interface. Both camera's are working fine, but I am having an issue detecting mouse location whenever the headset is connected. The headset has priority for mouse position and it refers to where the user is looking at. Therefore, I am unable to make the player 2 use mouse input.
    Note: If I run the build without the headset turned on, the mouse position works correctly. Additionally, any other input such as keyboard input, also works.
     
    WooryADL likes this.
  2. basteos

    basteos

    Joined:
    Mar 12, 2019
    Posts:
    5
    Hi dude, I'm haveing the same issue, did you find a solution please ? :) Thanks
     
    WooryADL likes this.
  3. unity_99DEB6D36AD7E407876D

    unity_99DEB6D36AD7E407876D

    Joined:
    Jan 21, 2022
    Posts:
    1
    Project Settings>Input System Package>Supported Devices>+>Mouse>Mouse"
     
  4. WooryADL

    WooryADL

    Joined:
    Jul 15, 2022
    Posts:
    1
    [코드 = CSharp]2042
    1
    [/코드]'