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SteamVR (openVR) build and ship

Discussion in 'AR/VR (XR) Discussion' started by FlightOfOne, May 22, 2020.

  1. FlightOfOne

    FlightOfOne

    Joined:
    Aug 1, 2014
    Posts:
    668
    Hi,

    Is there a specific workflow I need to follow in order to build and ship using SteamVR? I am specifically refering to the bindings. Right now they seem to reside in GameNameData\StreamingAssets\SteamVR\ however when I play the game via Steam, I am not able to activate "developer bindings".

    Is it possible something is corrupted?

    Thanks!