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SteamVR + OpenGL + native plugin in Unity 2017.2

Discussion in 'AR/VR (XR) Discussion' started by warpedspace, Oct 8, 2017.

  1. warpedspace

    warpedspace

    Joined:
    Dec 20, 2016
    Posts:
    6
    Hi!

    I'm happy to note that as of Unity 2017.2, SteamVR + OpenGL core seems to be supported on Windows.

    But I am having issues rendering in VR from a native OpenGL plugin (which worked correctly with Unity 5.3, the last version to support OpenGL + SteamVR).

    It seems as if the viewport for the left or right eye texture target is not setup correctly, as I'm observing a screen-space shift of the left/right eye framebuffer, i.e. even when rendering identical images to the left and right framebuffer, a large dispartity is observed when looking through the headset.

    Is this a known issue? Do I have to setup the viewport manually? Any advice on how I could work around this? Anyway, I'll try to investigate further, but would appreciate any input into the matter.

    thanks!

    Manuel
     
    evie_makes_games1 likes this.
  2. evie_makes_games1

    evie_makes_games1

    Joined:
    Apr 25, 2018
    Posts:
    2
    i am also experiencing this? did you ever figure out what was going on?
     
  3. camnagg

    camnagg

    Joined:
    Mar 8, 2022
    Posts:
    1
    Did you find a solution?