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SteamVR does not work

Discussion in '2020.2 Beta' started by zim22, Jul 9, 2020.

  1. zim22

    zim22

    Joined:
    Feb 25, 2018
    Posts:
    44
    Please fix it.

    I have this error after importing SteamVR package:
    \Editor\SteamVR_AutoEnable.VR.cs(64,68): error CS0117: 'VREditor' does not contain a definition for 'GetVREnabledDevicesOnTargetGroup'
     
  2. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    steril, fuzzy3d and damen238 like this.
  3. zim22

    zim22

    Joined:
    Feb 25, 2018
    Posts:
    44
    beta package from Valve has the same error
     
  4. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    fuzzy3d likes this.
  5. superjayman

    superjayman

    Joined:
    May 31, 2013
    Posts:
    185
    SteamVR crashes Unity 2020??????????
     
    funkyCoty likes this.
  6. steril

    steril

    Joined:
    Nov 30, 2014
    Posts:
    9
    As @rz_0lento mentioned, just go ahead and install any SteamVR Unity Plugin v2.6.1+. It should alleviate the problem.
     
    Wolfram likes this.
  7. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    To update the links, currently active github repo is now this one (altho it's been last updated this years feb):
    https://github.com/ValveSoftware/steamvr_unity_plugin/releases

    same plugin also included in SteamVR integration through asset store:
    https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647

    I don't think Valve anymore maintains OpenVR package outside SteamVR integration package at all since all focus is now on OpenXR (which nowadays can be installed directly from Package Manager or from XR settings.
     
  8. dallasdim

    dallasdim

    Joined:
    Jun 18, 2019
    Posts:
    3
    For unity 2021.3.13, updating to SteamVR v2.6.1+ (latest 2.7.3) didn't solve the problem. Any ideas how could anyone bypass this without intergrating XR plugin Managment?