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SteamVR Circular Drive with Velocity or Momentum?

Discussion in 'Scripting' started by SebastiaanVW, Mar 5, 2020.

  1. SebastiaanVW

    SebastiaanVW

    Joined:
    Jan 1, 2017
    Posts:
    4
    Hey Guys

    I've gone through the options of SteamVR Circular drive and I can't seem to find a way to keep the velocity or momentum the object has when I release my grab button. This makes all door freeze in time as soon as I let go, which feels really odd. It also makes all doors feel really heavy. Am I missing something? Do any of you guys have an idea how I can get that to work (without having to refer to another toolkit)

    thanks in advance,

    Sebastiaan
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    29,658
    Not sure how that circular drive works but maybe there's a momentum setting on it, or else perhaps you have to add a RigidBody to it and configure it to have angular drag.

    Alternately you can make your own script on it to notice when it is moved and maintain motion for a short while after it is let go.
     
  3. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    29,658
    Please don't necro-post. It's against forum rules. Start your own post. It's FREE!

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    http://plbm.com/?p=220

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    - what you want
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