Hello! I've had a persistent issue with the SteamVR Player object in my program. I have noticed that the farther I move my Player GameObject from the origin, the more horizontally offset the camera and hands become. All of the objects have a scale of (1,1,1), and none of the objects have a Position offset from the Player position. Here is the position of the Player and the SteamVRObjects child: And here is the position of the VRCamera: Does anyone know what is happening here and how to fix it? The gray rectangle floating in the air is a GameObject attached to the left hand.