I just updated SteamVR Plugin and found out they decided to completely ruin it. The new version is soooo terrible. All what we need it is just get a simple low-level inputs, just an analogue of Unity Input.GetKeyDown method, but for VR. It it was possible before, but they decided "You don't need it. Who need this boring low-level? You better take this new super overcomplicated, not intuitive, useless thing!" So, a question. Someone figured out how to get basic inputs (state of VR buttons) as before, with a single line of code and without a lot of useless configurations? Or they turned out completely insane and decided to remove such possibility completely? Otherwise, seems like we need to continue to use previous, "deprecated" version of SteamVR which can be downloaded from GitHub.