I'm having some trouble with getting StreamingAssets to load when I build my app as an app bundle. I have some text files with JSON data in them that loads fine when I run in the editor, and when when I build the app as an apk. The problem is when I build an app bundle to release on Google Play, the StreamingAssets no longer load. I have tried using both UnityWebRequest, and the BetterStreamingAssets package from the asset store. these both work in the editor and as an apk, but not as a bundle. Has anyone else seen this? Is there some permission that needs to be on the android manifest? Is "Application.streamingAssetsPath" returning the wrong value for an app bundle? I just very confused here, and any help is appreciated. Thanks!