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Steam VR Vive

Discussion in 'AR/VR (XR) Discussion' started by BeatrizSG, Mar 2, 2016.

  1. BeatrizSG

    BeatrizSG

    Joined:
    Mar 2, 2016
    Posts:
    2
    Hi All

    I'm trying to make a demo for Steam VR Vive (HTC) and I have a couple of issues.
    - First of all I don't know how to export an exe file for PC and get a good quality. I mean it looks like the fps are low, and the rendering is in a low quality so if anybody knows what are the best options to export that would be really cool.

    - Another issue is about the new UI of unity (I'm using the last version of unity) and I don't really know how to set up a proper canvas like in any other game. I would like to have a new camera only for UI as always but this doesn;t work. Does anybody have any explamples of this, or any tips for this? I need a guide or something could help in this issue/

    - Does anybody know any good forum or place to discuss about Steam VR and Unity? In steam, or elsewhere? I can't find proper documentation and it's a bit annoying.

    Thanks in advance
     
  2. burtonposey

    burtonposey

    Joined:
    Sep 8, 2009
    Posts:
    60
  3. brolsferns94

    brolsferns94

    Joined:
    Jun 12, 2019
    Posts:
    2
    Hello! I'm a beginner with Unity and SteamVR.

    What I want to do is - Enter a TeleportPoint and then:
    1. Disable some other game objects.
    2. Automatically change the camera's orientation, i.e., I want the camera to look in a certain direction.

    I have managed to create a teleport point (using the TeleportPoint prefab from SteamVR) and I can teleport to that TeleportPoint, but I want to then perform the above tasks (1 is more important than 2)

    Thanks :)