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Steam Store Published VR Game support for Oculus Touch and HTC Vive

Discussion in 'AR/VR (XR) Discussion' started by FlightOfOne, Feb 20, 2019.

  1. FlightOfOne

    FlightOfOne

    Joined:
    Aug 1, 2014
    Posts:
    668
    Hi All,

    How do YOU do this, I guess I am asking is what ideal solution, with least amount of problems?

    Do you do a single build for both and within the game detect which device is connected and load corresponding settings etc..?

    Or do you do two separate builds for Oculus and Vive (I can see this being done especially if you use SteamVR plugin and Oculus Rift Unity integration)? And if you do have two separate builds how do you launch the correct build (I am assuming this is done though SteamWorks with separate depots?).

    Thank you!