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[STEAM][PC]Project Nightmares - Case 36 (Horror)

Discussion in 'Made With Unity' started by churi24, Jun 7, 2019.

  1. churi24

    churi24

    Joined:
    Sep 17, 2013
    Posts:
    74
    Hi everyone,
    I introduce myself, my name is Claudio and I'm a developer. With Ignacio who is an artist, we decided to make an horror game. Yes, terror, but old school terror. The game has many easter eggs to movies like Evil Dead, The Exorcist, The Shining, Demons and more...



    Story
    A group of scientists dedicated to studying the paranormal has developed a machine that can induce patient with psychic abilities into a dream state, linking them to a malignant or cursed object.
    Project Nightmares is in charge of investigating such objects, discovering the history behind them, and putting a stop to the evil they embody.



    The game was approved with the old Steam Greenlight system, and today is in Steam Early Access. We estimate that the game will be complete by the beginning of the year 2020.



    Everything in this game, except some sound were made by us. We are musicians too.
    We are using some asset from the store, but only what is just and necessary. Our budget is really low (close to zero :p ), and we are from Argentina, so Kickstarter wasn't an option.



    If you like the game, or if you have any advice just post it ! =)

    Links..
    Steam: https://store.steampowered.com/app/812070/Project_Nightmares_Case_36_Henrietta_Kedward/
    An old version of Project Nightmares played by a youtuber:
     
    SamRock and iamthwee like this.
  2. churi24

    churi24

    Joined:
    Sep 17, 2013
    Posts:
    74
    This is the new trailer with the new content.
    You are developers and you understand how difficult it is to do something huge that works well when you are writing the code alone. I spend hours and hours designing the hierarchy of classes.
    When the development grows, you have to adapt the classes without falling into code scattering.
    Sometimes design patterns are a good choise, and sometimes are unnecessary.
    In the graphic section, the artist is really good. To improve it even more, we worked hard on the post, shadows and lights. The game on a 1660 graphics card runs at 145 fps in the heaviest parts.
    It is procedural, therefore I could not use occlusion culling. To improve performance, I ended up creating a pit system without colliders that are activating and deactivating the zones.
    The only garbage in this game is generated by Cinemachine and Fog Volume 3. We can't use the new Cinemachine stuffs because we are using Unity 2017 and I can't migrate from Unity 2017 to Unity 2019 because probably we have to adapt too many things, and we haven't time. So I had to create my own impulse and shake system.
    I had to be extremely careful with performance since we wanna use VR.
    If you have any question, please ask..

     
  3. raiden

    raiden

    Joined:
    Feb 8, 2009
    Posts:
    311
    Let me just say, this looks amazing, and scary as hell!

    Fantastic work, I'm am big on horror games, I will definitely be keeping an eye on as it continues to develop!

    Great job!
     
  4. churi24

    churi24

    Joined:
    Sep 17, 2013
    Posts:
    74
    Thank you!!, we are going to modify the level design to improve the playability =)