Search Unity

Resolved Steam Authentification not working

Discussion in 'Authentication' started by GlennVerheij, Oct 17, 2022.

  1. GlennVerheij

    GlennVerheij

    Joined:
    Apr 21, 2018
    Posts:
    7
    Hello,

    I am using Authentification with Steam and I am getting a successful steam login session ticket through the SignInWithSteam() method, but when I try to link the Unity UGS Authentification by using SignInWithSteamAsync(string ticket) I get the following errors:

    [Authentication]: Request completed with error: {"title":"PERMISSION_DENIED","detail":"unable to validate token","details":[],"status":401}
    UnityEngine.Logger:LogWarning (string,object)
    Unity.Services.Authentication.Logger:LogWarning (object) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Utilities/Logger.cs:17)
    Unity.Services.Authentication.WebRequest:RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1<string>,long,bool,bool,string,string,System.Collections.Generic.IDictionary`2<string, string>) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:193)
    Unity.Services.Authentication.WebRequest/<>c__DisplayClass15_0:<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:75)
    UnityEngine.AsyncOperation:InvokeCompletionEvent ()

    WebRequestException: {"title":"PERMISSION_DENIED","detail":"unable to validate token","details":[],"status":401}
    Unity.Services.Authentication.WebRequest.SendAsync[T] () (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:44)
    Unity.Services.Authentication.AuthenticationServiceInternal.HandleSignInRequestAsync (System.Func`1[TResult] signInRequest, System.Boolean enableRefresh) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/AuthenticationServiceInternal.cs:451)
    Rethrow as AuthenticationException: unable to validate token
    Unity.Services.Authentication.AuthenticationServiceInternal.HandleSignInRequestAsync (System.Func`1[TResult] signInRequest, System.Boolean enableRefresh) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/AuthenticationServiceInternal.cs:463)
    SteamAuth.SignInWithSteamAsync (System.String ticket) (at Assets/SteamAuth.cs:93)
    UnityEngine.Debug:LogException(Exception)
    <SignInWithSteamAsync>d__9:MoveNext() (at Assets/SteamAuth.cs:101)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
    Unity.Services.Authentication.<HandleSignInRequestAsync>d__101:MoveNext() (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/AuthenticationServiceInternal.cs:463)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
    Unity.Services.Authentication.<SendAsync>d__14`1:MoveNext() (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:62)
    System.Threading.Tasks.TaskCompletionSource`1:SetException(Exception)
    Unity.Services.Authentication.WebRequest:RequestCompleted(TaskCompletionSource`1, Int64, Boolean, Boolean, String, String, IDictionary`2) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:192)
    Unity.Services.Authentication.<>c__DisplayClass15_0:<SendAttemptAsync>b__0(AsyncOperation) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:75)
    UnityEngine.AsyncOperation:InvokeCompletionEvent()

    This is my Auth script, mostly just copy pasted from the docs:

    async void Start()
    {
    MenuManager.instance.OpenMenu("loading");
    // UnityServices.InitializeAsync() will initialize all services that are subscribed to Core.
    await UnityServices.InitializeAsync();
    Debug.Log(UnityServices.State);

    SignInWithSteam();
    }

    Callback<GetAuthSessionTicketResponse_t> m_AuthTicketResponseCallback;
    HAuthTicket m_AuthTicket;
    string m_SessionTicket;

    void SignInWithSteam()
    {
    // It's not necessary to add event handlers if they are
    // already hooked up.
    // Callback.Create return value must be assigned to a
    // member variable to prevent the GC from cleaning it up.
    // Create the callback to receive events when the session ticket
    // is ready to use in the web API.
    // See GetAuthSessionTicket document for details.
    m_AuthTicketResponseCallback = Callback<GetAuthSessionTicketResponse_t>.Create(OnAuthCallback);

    var buffer = new byte[1024];
    m_AuthTicket = SteamUser.GetAuthSessionTicket(buffer, buffer.Length, out var ticketSize);

    Array.Resize(ref buffer, (int)ticketSize);

    // The ticket is not ready yet, wait for OnAuthCallback.
    m_SessionTicket = BitConverter.ToString(buffer).Replace("-", string.Empty);
    }

    void OnAuthCallback(GetAuthSessionTicketResponse_t callback)
    {
    // Call Unity Authentication SDK to sign in or link with Steam.
    Debug.Log("Steam Login success. Session Ticket: " + m_SessionTicket);
    LogInToSteam(m_SessionTicket);
    }

    async void LogInToSteam(string ticket)
    {
    await SignInWithSteamAsync(ticket);
    }

    async Task SignInWithSteamAsync(string ticket)
    {
    try
    {
    await AuthenticationService.Instance.SignInWithSteamAsync(ticket);
    Debug.Log("SignIn is successful.");
    MenuManager.instance.OpenMenu("lobby");
    }
    catch (AuthenticationException ex)
    {
    // Compare error code to AuthenticationErrorCodes
    // Notify the player with the proper error message
    Debug.LogException(ex);
    }
    catch (RequestFailedException ex)
    {
    // Compare error code to CommonErrorCodes
    // Notify the player with the proper error message
    Debug.LogException(ex);
    }
    }
     
  2. GlennVerheij

    GlennVerheij

    Joined:
    Apr 21, 2018
    Posts:
    7
  3. Laurie-Unity

    Laurie-Unity

    Unity Technologies

    Joined:
    Mar 5, 2020
    Posts:
    220
    Hi @GlennVerheij

    I'm glad to hear that you got it working,
    Thanks for sharing your code snippet and the solution.
     
  4. TwoStonesOneBird

    TwoStonesOneBird

    Joined:
    Sep 21, 2022
    Posts:
    1
    Where about did you insert your Web API key?
     
  5. Brogan89

    Brogan89

    Joined:
    Jul 10, 2014
    Posts:
    244
    I'm sorry but how was this solved?
    I'm using the exact same code from the examples like yours but I'm getting nowhere.
    I've set up the Web API in the Unity Dashboard and it's enabled.
    I feel like I'm missing something really obvious.

    [EDIT]
    Yep. Need to use the Web API Key from the "Publisher Key" steps from this link https://partner.steamgames.com/doc/webapi_overview/auth.
     
    Last edited: Apr 26, 2023