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Audio Steam Audio Issue

Discussion in 'Audio & Video' started by jordihuertas, Dec 21, 2023.

  1. jordihuertas

    jordihuertas

    Joined:
    Nov 8, 2018
    Posts:
    4
    Hey all, anyone worked with steam audio before? I am posting here after posting in the steam audio forums, but I saw the developers feedback delay is like 3 months.

    This is the post. https://steamcommunity.com/app/596420/discussions/0/4036978233559859872/
    I also copy the content:

    POST 1:
    I have 2 rooms, 1 with a steam audio source, and between them a dynamic object door.

    All the walls and the door have occlusion 100%. So no sound should tresspass.

    Then my tests are opening and closing the door from the room without audio.
    It works great as the player keeps moving. But if I stop moving the player just before the door closes, I keep listening the audio as a reflection. What can be causing this?


    POST 2:
    I am trying to reproduce it with 3 rooms and 2 audio sources (middle room is empty). The only thing I get so far is that the dynamic objects only works if the audio source is a new one.

    I mean: If I duplicate the RoomA audio source (and disable the original copy) the dynamic object will oclude the sound and the RoomB will not.
    Then I duplicate the RoomB audio source (and disable the original copy) and the dynamic object will oclude the sound and the roomA will not.

    I really need support with this. I cant figure out how to solve. It seems a bug.
     
  2. jordihuertas

    jordihuertas

    Joined:
    Nov 8, 2018
    Posts:
    4