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Stealth Game (new build on gamejolt)

Discussion in 'Works In Progress' started by 1Piotrek1, Jun 23, 2015.

  1. 1Piotrek1

    1Piotrek1

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    Hello everyone!

    I already have some knowledge of programming and pixel art animation,
    so I decided to make my first level based game with fable, boss fights and more than 1 hour gameplay.




    gameplay1.gif
    gameplay2.gif
    gameplay3.gif

    Now I have:
    -tile map building from texture,
    -reading maps from external folder,
    -tile collision system working with my own character controller,
    -player movement and enemy AI,
    -mission on every level (you must steal the brown box and go to next door),
    -bigger part of animation.

    I'm going to add:
    -boss AI,
    -dialogue system,
    -new mechanics.

    Gamejolt page with free download:
    http://gamejolt.com/games/stealth/82266

    I'm waiting for your advices about gameplay, story, pixel art and of course title.
    The demo will be available soon.
    I can also upload any file from game if someone is interested.
     
    Last edited: Aug 8, 2015
  2. Venryx

    Venryx

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    Looks interesting. You should make the gif images larger, though, it's hard/not-relaxing seeing what's happening.
     
  3. 1Piotrek1

    1Piotrek1

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    Thanks, i changed this.
     
  4. inko

    inko

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    Hey man!

    Your images are still quite hard to read. From what I can tell the super low res pixel art style looks pretty good but it kinda hard to see whats going on. I recommand uploading a video with some gameplay instead of these tiny short gifs.

    I'll keep an eye on this. Keep it up!
     
    theANMATOR2b likes this.
  5. 1Piotrek1

    1Piotrek1

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    Thanks.
    https://goo.gl/BrJBsy (new version on Gamejolt)
    Here is first playable demo.
    Use z to use and shift or space to roll.
    Maps in game are modable and you can edit them as textures in gimp or paint.
    I'm also working on enviroment details.

    inko, What recording software do you use for your videos?
     
    Last edited: Aug 8, 2015
  6. inko

    inko

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    I use bandicam. It's not free but pretty cheap and worth every penny. Lots of options, good quality and super compact file size.

    I'll check out your demo when I get home from work.

    A little forum tip: Use @user_name for answers and questions to someone specific. That way they get a notification with a link to your post.
    I almost missed your question without it.

    for example:
    @1Piotrek1
    You should have gotten a notification from this ;)
     
  7. romi-fauzi

    romi-fauzi

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    I'd recommend Open Broadcaster Software, or usually called OBS...
     
  8. 1Piotrek1

    1Piotrek1

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    Thanks for your replies.
    I recorded gameplay video using OBS:

    Have anyone played demo?
    I'm waiting for your opinions.
     
  9. 1Piotrek1

    1Piotrek1

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    Screenshot_2015-07-01-19-35-00.png
    I'm working on sprite for boss/new more powerful enemy. Let me know what do you think about it.
     
  10. 1Piotrek1

    1Piotrek1

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    @romi.fauzi
    What free program would you recommend for editing recorded video? Now I see why high difficult games needs a lot of scene cutting.
     
  11. inko

    inko

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    I tried it for about 5 minutes without getting passed a single enemy until I gave up. :(
    From a game design standpoint that's a pretty bad sign.

    My biggest problem is that successfully sneaking past enemies seems to be entirely down to luck since the enemy movement patterns are random. There also isn't really a way to properly hide from the enemies apart from the doors which seem way too far apart.
    Also the level design is a little confusing with a lot of areas that would require a jump button to get to. I assume you can't get there right? Or did I just miss something? This is pretty confusing to a first time player.

    I really liked the pixel art and animations though.

    Hope this helps, keep it up!
     
  12. 1Piotrek1

    1Piotrek1

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    @inko
    So, I should make a paths for enemies, right?
    I don't know how to make player more powerful, without losing stealth feeling.
    Guns will destroy the game completely, knife kill is really hard to draw. I saw that most of 2d stealth games have some puzzle that moves enemies away, kill them, or make another path, but i don't have ideas for that puzzles. Maybe invisibility? More hp?

    Probably you missed shift button that makes player roll and move faster. You can also make your own maps by editing textures in maps folder.

    Anyway, thanks for reply it helps me a lot.
     
    Last edited: Jul 3, 2015
  13. romi-fauzi

    romi-fauzi

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    I'm quite sure I've replied this thread yesterday, but somehow the post isn't there,

    Anyway I felt the sameway like @inko, and I also agree perhaps the level design can be re-arranged, also I think the game would be benefited from increasing the speed of the movement.
     
  14. 1Piotrek1

    1Piotrek1

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    @romi.fauzi
    Do you tried shift or space button?
    What do you think about making player more powerful? Knife is good idea? Or maybe invisibility?
    Now I trying to add more covers to my maps
    and more advanced enemy movement.
     
    Last edited: Jul 4, 2015
  15. 1Piotrek1

    1Piotrek1

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    NewAI.gif
    NewAI.
    Gif is speed up 5x.
     
  16. romi-fauzi

    romi-fauzi

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    Do you mean rolling? yep I've tried that, but somehow it's not very useful, I think the gameplay would still benefited from increased speed, and maybe a bit level re-design.
     
  17. 1Piotrek1

    1Piotrek1

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    https://goo.gl/6KZy6B (new version on Gamejolt)
    New build.
    I increased speed, and changed enemy AI (now it didn't use any random values).
    Check out also map moding functionality.
     
    Last edited: Aug 8, 2015
  18. 1Piotrek1

    1Piotrek1

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    New Gameplay Video:
     
  19. theANMATOR2b

    theANMATOR2b

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    @1Piotrek1 - Yes the game speed looks better. I think it could still be increased and would improve the play.
    I think the game needs a couple more gameplay elements to be fun. Right now it just seems functional.
    Maybe adding a possible way to kill or incapacitate the enemies is needed. (even if it's hard to draw the knife kill sprites)
    Maybe a way for the player to knock out the enemy, but make it so there is consequence to performing that action, like it causes a loud noise, or the enemy will alert others when he wakes up.
     
  20. Sykoo

    Sykoo

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    Looks very cool! The art is lovely :)
     
  21. 1Piotrek1

    1Piotrek1

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    Thanks for replies.
    Adding player attack is something that I focus now.
    What do you think about adding gun with very small amount of ammunition? I have already shooting animation for this guy in coat, and it looks better than my tries with punch or knife kill. I'm also working on noise system.
     
  22. 1Piotrek1

    1Piotrek1

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    Screenshot_2015-07-23-18-41-39.jpg Screenshot_2015-07-23-18-43-50.jpg Screenshot_2015-07-23-18-42-37.jpg
    Here are few images of animations that I'm working on. First is knife kill, second is taking ammunition from floor and last is shooting. What do you think about it?
     
    theANMATOR2b likes this.
  23. Serinx

    Serinx

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    Looks nice good job so far :)

    Will the camera always be zoomed out like that? It was kind of hard for me to see what's going on from the video, though that might just be because it wasn't full screen.

    I think it would be nice to be able to zoom in and track your character, that's just my preference though.
     
  24. 1Piotrek1

    1Piotrek1

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    @Serinx maybe on small size it is unreadably, but on full screen it is just ideal size for that resolution pixel art and i think that in this pixels and maps size tracking player doesn't make sense.
    EnemyDoors.gif
    Now enemies lvl2 can go through the door. (Gif is speed up 5x.)
     
    Last edited: Jul 24, 2015
  25. 1Piotrek1

    1Piotrek1

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  26. 1Piotrek1

    1Piotrek1

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    Screenshot_2015-07-29-10-15-11.jpg
    I'm working on climbing on walls animation.
     
  27. FuzzyQuills

    FuzzyQuills

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    My recommendation; MSI afterburner, has almost no lag with the screen recording, and it's free! :)

    Ironically, I was helping someone with a stealth game today... All these stealth references I'm seeing! maybe it's a sign I should start making one soon... ;)

    Impressive BTW, like the pixel art. :) looks a bit like something I played once. (it wasn't a stealth game though, it had similar art style, and I can't remember the name of it)
     
  28. 1Piotrek1

    1Piotrek1

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    @FuzzyQuills
    Main character was inspired by once of Riot Simulator's and this game was my biggest art reference.

    New work in progress pixel art:
    Boss
     Screenshot_2015-08-03-11-11-26.jpg
     
  29. 1Piotrek1

    1Piotrek1

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  30. FuzzyQuills

    FuzzyQuills

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    Looks like a network hub... a very weird-looking one at that. ;)
    I might give this a try, I haven't really been able to try other people's games on this forum, mostly since I don't have much in the way of spare time. (Or at least time to waste! :D)
     
    theANMATOR2b likes this.
  31. theANMATOR2b

    theANMATOR2b

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    I seem to have the same problem. I think its a contagious virus that spreads very rapidly and has no cure. :confused:
    Will try to check this on out though. Liking very much the minimalism pixel art.
     
  32. 1Piotrek1

    1Piotrek1

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    Guys, how should I name the game?
    I'm very bad in naming things (as you can see in my nickname :) ).
    The best I've invented is "Our enemy is invisible".
     
  33. FuzzyQuills

    FuzzyQuills

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    the mosaic corridors? :D (I got the "mosaic" from the pixelation effect!)
     
    theANMATOR2b likes this.
  34. theANMATOR2b

    theANMATOR2b

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    I like it. Might be because I struggle with proper names also.

    The games look really reminds me of a cousin to elevator action and/or that cops and robbers atari game. No disrespect intended, I like the pixel art very much.

    I was thinking dotStealth. But I always second guess my ability to name things properly.
     
  35. FuzzyQuills

    FuzzyQuills

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    maybe ninja pixel?
     
  36. 1Piotrek1

    1Piotrek1

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    What about Erased?
     
  37. FuzzyQuills

    FuzzyQuills

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    Erased? :D Not sure what to think of that name. Would have to actually watch the youtube vid to get an idea why you thought this one... :D (I didn't really get to do so the first time I visited this thread, so I am yet to do so!)
     
  38. FuzzyQuills

    FuzzyQuills

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    I've decided to give one of your builds a good go. (the goo.gl link) Will let you know what I think. :)
     
  39. 1Piotrek1

    1Piotrek1

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  40. FuzzyQuills

    FuzzyQuills

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    Alright then, will get it from there. :)

    EDIT: Downloading! Once I get some time, will test and post feedback! :)
     
  41. 1Piotrek1

    1Piotrek1

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  42. 1Piotrek1

    1Piotrek1

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    I've fixed webplayer.
    I just forgot to add webplayer in platform dependent condition in my input script.