Search Unity

Resolved Status of NativeMultiParallelHashMap and NativeMultiHashMap

Discussion in 'DOTS Dev Blitz Day 2022 - Q&A' started by TheOtherMonarch, Dec 7, 2022.

  1. TheOtherMonarch

    TheOtherMonarch

    Joined:
    Jul 28, 2012
    Posts:
    866
  2. kevinmv

    kevinmv

    Unity Technologies

    Joined:
    Nov 15, 2018
    Posts:
    51
    Thanks! Looks like the documentation is incorrect, we'll fix this up. NativeMultiHashMap was renamed to NativeParallelMultiHashMap to better denote that the container is best used for parallel/concurrent use cases. The docs seem to have incorrect names.
     
    JohnPhamDeveloper likes this.
  3. TheOtherMonarch

    TheOtherMonarch

    Joined:
    Jul 28, 2012
    Posts:
    866
    I could be wrong but it seems like NativeParallelMultiHashMap.cs was renamed but inside that file it was not renamed. So NativeParallelMultiHashMap does not show up as part of the package.
     
  4. kevinmv

    kevinmv

    Unity Technologies

    Joined:
    Nov 15, 2018
    Posts:
    51
    Ah you're correct. We have fixed this internally already but have not yet pushed out a new release for you to consume. We'll fix up the docs but the type will be properly named in the next release. Thanks!
     
    mbaker likes this.