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Status of mixed mode lights

Discussion in '5.4 Beta' started by Alchemy_Fire, Feb 11, 2016.

  1. Alchemy_Fire

    Alchemy_Fire

    Joined:
    Aug 27, 2013
    Posts:
    14
    Have mixed mode lights been fixed in 5.4?

    I'm under the impression that mixed mode lights should cast shadows from non static geometry onto static geometry and vice versa. I believe that Unity have acknowledged this as a bug and fixed the issue in 5.4 (for examples, see this thread)? I've tried to get this working in 5.4 but failed miserably.

    Have I misunderstood mixed mode lights or is this still an issue?

    Example scene screenshots below (from 5.4.0b5). All geometry is static except the ball / sphere. Same results in both forward and deferred.

    Realtime lights:
    Realtime.png


    Mixed Mode lights:
    Mixed.png


    EDIT: I have kind of got this working using a single mixed directional light - the shadows are a little messed up though.

    Mixed_Directional.png
     
    Last edited: Feb 11, 2016
  2. ReJ

    ReJ

    Unity Technologies

    Joined:
    Nov 1, 2008
    Posts:
    378
    Can I get your scene plz?

    Btw, to get shadows of the static object on dynamic objects you have to setup LightProbes. For pillars scene like you have it has to be pretty dense probe grid!