Hey, I am using HDRP with SteamVR for quite a while, had the first successful release of a game, but am a bit worried about the future and current state. Some of the great features of HDRP do not seem to be working 100% in VR. So I wonder what the strategy going forward will be? Examples where I see issues in current state: - Planar Reflection Probes not rendering at correct resolution (since 2020 / 10.4 at least, in 2019.3 / 7.5 it was working perfectly fine) - Motion Vectors not being calculated properly, and with this: - Weird effects in using TAA or Screen Space AO Maybe I only have these issues because I don't understand how to setup things properly, but I tried basically everthing I was able to find in documentation. Now that VR is officially supported, is it also being tested constantly? Are there any plans to bring better support to VR ? I also looked at the HDRP VR test project from Unity, and saw many of same work arounds I am also using to get things to appear somewhat correct. Any insights would be really helpful, as I think HDRP and VR can be a great match. If these issues are within SteamVR, I am also happy to report there. Thanks!