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Stats Cog 1.4

Discussion in 'Assets and Asset Store' started by NullSave, Apr 3, 2020.

  1. NullSave

    NullSave

    Joined:
    Oct 23, 2018
    Posts:
    5
    We're almost ready to roll out the latest version of Stats Cog and we've got a few treats in store for you!

    First we've gotten rid of the old clunky demos in favor of a new map complete with enemies, effects, survival stats and more. Did I mention you can play with it right now before it comes out? http://nullsave.com/demos/statscog/

    By popular demand we've also reduced the required Unity version to 2018.4.0f1!

    Here's the full list of what you can expect sometime next week:

    Improvements
    • Lowered minimum version to 2018.4.0f1
    • Added Starting Effects to StatsCog
    • Created new demo with "Survival" stats and combat
    • Moved "Hierarchy Icons" into Shared directory
    • Updated custom editors
    • Regen now uses Time.deltaTime to pause regen in menus, etc
    • Added StatMonitorTMP MonoBehaviour
    • Added custom editor to TextStatMonitor
    • Added Effect Resistance to StatsCog
    • Added onEffectResist event to StatsCog
    • Added TriggerByCondition MonoBehaviour
    • Made Debug the default tab while player is running for StatsCog
    • Added Stat Effect List to streamline adding effects to multiple StatCogs
    • Replaced Available Effects with Stat Effect List on StatsCog
    • Added Events view to StatsCog
    • Added UI fields to StatValue (icon, iconColor, displayName, textColor)
    • Added TriggerByEffect MonoBehaviour

    Fixes
    • Fixed issue where instant negative modifiers didn't apply properly in some cases
    • Fixed issue where negative modifers didn't reset RegenDelay
    • Fixed issue with expanding/collapsing sections in custom editors
    • Fixed issue in custom editor when inspecting a disabled item at runtime in debug view