Search Unity

Static parts of an Animation in Unity

Discussion in 'Asset Importing & Exporting' started by genericBadName, Mar 25, 2020.

  1. genericBadName

    genericBadName

    Joined:
    Apr 19, 2019
    Posts:
    2
    I'm fairly new to Unity, and wanted to make a simple 3D game. I've got a turret model I designed in Blender, and can import it into the game no problem. However, the turret has two different parts: the turret head and the base. I want the base to remain stationary but the head free to rotate, being controlled by a script. Is there any way I can do this without separating the model into 2 parts?
     
  2. genericBadName

    genericBadName

    Joined:
    Apr 19, 2019
    Posts:
    2
    Well turns out I answered my own question, and just wasted an entire day. Unity automatically deconstructs objects based on groups, so no need for separation.