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Static object still receiving real time light (mixed) after bake.

Discussion in 'General Graphics' started by rosssssss, Apr 30, 2018.

  1. rosssssss

    rosssssss

    Joined:
    Jan 27, 2017
    Posts:
    70
    The red light in my scene is in mode MIXED... the whole object you can see (just) is static. The ambient lighting is also set to Baked.
    After a bake most of the object works correctly but the red parts you can see are responding to a real time light in the editor. If i turn it off, they disappear, yet they are definitely static objects. I think it corresponds to those parts of the model which are shiny. Using Unity's standard shader.
    I was under the impression that static objects after a light bake should not be affected by MIXED lighting ?
    Any clues here?
    Thanks
    FailedBaking.png
     
  2. TeohRIK

    TeohRIK

    Joined:
    Jan 22, 2014
    Posts:
    106
    sometimes it was cause by your import settings, check your mesh import setting and make sure u got enable the lightmap support for the mesh