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Static object doesn't receive the emission material's lighting.

Discussion in 'General Graphics' started by weikai1209, May 19, 2020.

  1. weikai1209


    Feb 19, 2020
    Hi guys, I just tried out the emission material inside the unity.
    The room is simply planes and the light source is a plane with emission material.

    The first time I tried to use the emission light material it worked(all the walls are checked static).
    There are some problems obviously but it looks just fine. (As shown below)

    However, I don't know what's going on, after several rolls of adjustment and rebaking, the wall just became totally black.

    I checked out the baked lightmap on different walls and they're all black.

    Then I tried to create the new scene and redo what I previously did to ensure there's no setting problems and even built a completely new project with the exact same way of the first time I did on the emission map, but they just didn't work out. I even start wondering whether this is my CPU issue.

    Hope can receive some suggestions here.