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Bug Static Collider with Parent

Discussion in 'Physics for ECS' started by argibaltzi, Jan 11, 2023.

  1. argibaltzi


    Nov 13, 2014

    I have a few static colliders with no collision response under an enity. I am using those colliders for raycast.
    I am aware that all physics objects are unparanted in order to take part in the simulation but these colliders seem to stay as children... which is great as this is what i want.

    However if i add a rotation to the parent then the children become unparented by the physics system..

    Where is the bug?

    Is there anything i can do to have raycast colliders only as children?

    I am using Unity Physics