Hello. I discovered static batching recently, and I have a question about it. I have a quite big scene with objects being displayed only when necessary, with triggers on the map that SetActive(true/false) objects. When I use static batching on same objects, it only works if objects are active in the editor. Not during play time. Do I need to set theses objects active first, and then disable them on Start/Awake to make it work, or am I doing something wrong?