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Static batching debugger?

Discussion in 'Graphics Experimental Previews' started by pahe, Aug 9, 2016.

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  1. pahe

    pahe

    Joined:
    May 10, 2011
    Posts:
    543
    Hi guys.

    I saw in the GPU Instancing thread that you thought about a static batching debugging possibility. It would be awesome if there could be also an experimential build with that feature. I know that it sounds like, that it is just an idea, but we would definitely test it out, as we have some hard times to understand why some assets are not batched.
     
  2. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,660
    Thanks for the feedback, but this forum is for discussing the experimental previews that we are currently running - not for requesting new ones. :)
     
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