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Static Batching Broken in 5.4b5?

Discussion in '5.4 Beta' started by legendaryvr, Feb 10, 2016.

  1. legendaryvr

    legendaryvr

    Joined:
    Oct 19, 2015
    Posts:
    6
    I've got a large amount of static geometry using the same material (mobile / unlit / lightmapped) and I noticed the profiler said I have 0 tris static batched. I didn't check this in the previous version, but have noticed a frame rate drop since upgrading to Unity 5.4b5...is static batching broken?
     
  2. zeroyao

    zeroyao

    Unity Technologies

    Joined:
    Mar 28, 2013
    Posts:
    169
    Hi,

    Not that we are aware of. Could you please send us a repro project by filing a bug report?