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Static and dynamic batching disabled in FPS.Sample player settings

Discussion in 'FPS.Sample Game' started by mikelo, Oct 26, 2018.

  1. mikelo

    mikelo

    Joined:
    Feb 5, 2014
    Posts:
    31
    Hi,
    I've been checking the FPS.Sample project and there's something that strikes me. I'd like to know why the static and dynamic batching are disabled in player settings. I thought these where two important optimization techniques. Maybe they are not need or not compatible with the HD Render Pipeline?
    Thank you.
     
  2. Vestergaard

    Vestergaard

    Unity Technologies

    Joined:
    Oct 20, 2016
    Posts:
    25
    Yes SRP's has their own batcher. And static batching is not particularly suited / beneficial to this kind of content as it can use quite alot of memory on highly detailed meshes like the ones in FPS Sample.
     
    mikelo and hippocoder like this.
  3. mikelo

    mikelo

    Joined:
    Feb 5, 2014
    Posts:
    31
    Thank you, that's very interesting to know.