Hello! Question about state synchronization. I will use the Unity networkview in order to synchronize state and not use any more RPC. How should I start? According to the documentation: in order to synchronize state of some game object - the networkview have to watch some part of game object (e.g. Transform). But what is next? If I understund correctly client is moving some game object (networkview is watching changes of state) and networkview is sending changes to the server and finally server to all clients. Right?