I've been trying to learn the ECS patterns over the past couple weeks so that I could efficiently draw 2,000+ sprites with physics on the screen without dropping to 30fps like using GameObjects does. I've had some success with it (200+ fps for what is basically the same functional code is amazing). However, my old GameObject project was using the 2D packages, with sprites and 2D physics, which I understand to be using Box2D instead of a Unity engine. I've got my ECS project working by using quads with textures and sphere physics shapes constrained to a 2D plane, but that isn't an optimal solution. I'm also running into Z-layer ordering issues with the quads (see this thread). I haven't put too much effort into fixing that though because I assume 2D packages for DOTS are still in development, but I couldn't find it on the roadmap. Is there any news on when we can expect to be able to use 2D tools for entities 0.50+?