Hi there! So I've been developing a game for android for almost a year now. And since its 3d game controlled with rotating objects on 2d screen, a lot of people are having problems figuring out how to control objects within the game. I have tested different controls, but always it gets to the point that I think people are just confused when controlling rotations of 3d objects on a flat 2d space. So I though that maybe I should try to continue the game for VR. However I don't know much about VR development. There are different VR sets and it looks like different stores. Oculus sells with facebook, valve have their own, you can run VR on PC, consoles or just by itself (oculus). This raises some questions. Android or iOS development is pretty straightforward, mostly you just have to worry about screen aspect ratio on different devices, but that's it. VR seams to be more differentiated. I was thinking to start with oculus since google tells me its the most populat headset. However if I buy $650AUD headset I want to make sure that VR development is not a pain int the *** and I don't need a whole team of people to deliver a simple rotating cube game What are your experiences with developing games for VR? Any tips for a beginner?