Hi, I am working on a fireworks simulator where I am using vfx graph. I want to have a spawn event start at the position where another one in the same graph ends similar to how “trigger event on die” works, Is that possible? I want the Burst event to spawn in the exact position where the rocket event ends. I can use trigger event on die for this purpose but then I cannot call that gpu event in a script to control lighting and audio for the fireworks so it will not work for my purpose. If what I am asking is possible that will solve all the problems I am trying to work through. Thanks!