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Question Starting out, Unity/Unreal Genre strengths?

Discussion in 'Input System' started by Daxabyte, Nov 5, 2022.

  1. Daxabyte

    Daxabyte

    Joined:
    Nov 3, 2022
    Posts:
    2
    Hi, I am just starting my game making journey and I'm hoping you all can help me out with something, I'm trying to decide between Unity and Unreal to start and commit to long term, I understand a good number of the differences between the two and I'm not here to ask "Which is better" I'm not trying to start an argument but what I was curious about is this.
    Considering the different Genres of games there are, 2-d platformers, Kart racers, Racing games, 3rd person shooters, Horror games, MMO's, Card games (MTG, Hearthstone to name a few) with just how many their are. What would you consider to be the biggest strengths Unity has over Unreal?

    Like an example I'm looking for is more "I'd say unity makes waaaay better open world, action adventure type games but I think unreal makes better fast twitch games like rocket league or anything needing super tight control to focus on skill and competitive games."

    just the opinions of people who have experience would be very helpful <3
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,620
    And you thought the best place to do this would be on the Input System forum? o_O
     
  3. Daxabyte

    Daxabyte

    Joined:
    Nov 3, 2022
    Posts:
    2
    Glad to know instead of just telling me "Hey theres a forum for this here" because when I google "Unity beginner help forum" and it brings me to that forum (this one) I guess I'm the asshole who thought that I could be helped. As, again, I have NEVER done anything unity related, never been apart of the community (thanks for making me feel welcome by the way) Sure I posted in the wrong forum, but there is a way to tell that to me without making me feel like an idiot for wanting to try something new.
     
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,062
    It's interesting to note when looking for Unity's strengths people always reach for unreleased features.

    @OP, both engines kinda suck. Play around with both of them and see which ones makes more sense for you.
     
  5. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,620
    As I do each and every day, many times in-fact, moving threads all over the place however your post was so wrong that I thought I'd ask why. Sometimes you've got to just ask why a dev would choose a seemingly random sub-forum. Sorry if you didn't like criticism in the form of a simple question but it was meant to be lighthearted. Nobody was calling you names, not sure why you're calling yourself that.

    I would suggest using the General Discussion forum. Want me to move the post there?
     
  6. Amon

    Amon

    Joined:
    Oct 18, 2009
    Posts:
    1,372
    Lol