I have several groups of objects, and they all have a similar (but individual) animation. They all float up and down forever, and the animation curve looks like a sine curve (no pauses during movement). My problem is that I want one group of objects to have the animation be played slightly later than the other. And I want to know whether I can do this without using scripts that wait some time, then somehow turn on the animation of one of the object groups. I don't really know how to explain this, so please ask questions if you're not sure what I mean, and I can elaborate. P.S. The animations are native Unity animations and use the objects' Transform.position property.